Hyper-realistic immersive AR/VR/360' solution complements and supports professional treatments of different mental illnesses affecting more than 450m people worldwide, with great scalability.
Why
Economic costs
3% of GDP is lost due to chronic sick leave, 30–40% caused by mental illnesses.
Mental illness exponential growth
25% of global population will experience mental disorders, over 450m people already affected.
Immersive VR healing potential
VR exposure therapy is more effective in treating phobias than using visualizations and photographs.
Market
$5bn
Forecast market size for AR and VR software in healthcare by 2025, as part of overall $35bn market for AR/VR software market (base case): Goldman Sachs
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